![]() ![]() ![]() The creators of Crash Bandicoot paged in game content from CD in 64kb chunks as a player progressed, allowing creation of levels too large to fit in a PlayStation’s memory all at once. ![]() The creators of Myst put a lot of effort into minimizing the impact of CD-ROM seek times, an entirely theoretical endeavour as they had no CD burner for verification. This Prince of Persia feature is the latest episode of Ars Technica’s “War Stories” series, inviting people behind notable games to talk about their work behind the scenes. Fortunately for us, that limitation also motivated memorable elements such as our “Shadow Man” alter ego. But generating those frames was just the beginning! They consumed majority of an Apple II’s memory, thus fighting memory constraints was a persistent headache. ![]() Starting with VCR footage, to film negatives, to tracing out with black markers and white correction fluid to generate a high contrast reference suitable for the (then) state-of-the-art digitizer. The latest tech news, global tech news daily, tech news today, startups, usa tech, asia tech, china tech, eu tech, global tech, in-depth electronics reviews, 24h tech news, 24h tech news, top mobile apps, tech news daily, gaming hardware, big tech news, useful technology tips, expert interviews, reporting on the business of technology, venture capital funding, programing languageĮnjoy the journey back in time as broke down the convoluted process behind Prince of Persia‘s rotoscope animation. ![]()
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